cirSeq

First version of cirSeq is almost ready. It is a prototype interface based on a time-space idea where time is represented non-linearly within a 2D space. Currently functioning as a divisive rhythm sequencer for a very simple synthesiser the user interface (UI) employs a derivative of my frequency-space spiriod (I say ‘my’ here because it is subtly different to other existent ‘frequency spirals’).

Progress has been steady programming Max/MSP/Jitter over the past week having put the project to rest seven weeks ago having spent a similar duration getting it started.

It has actually been making sound in the past few days and is, as designed to be, capable of producing textural timbres as well as melodic patterns.

It uses OSC format messaging to link the UI and the synth. In future versions other programming languages will be used to implement various elements of the whole.

This post is not, however, an announcement of this tool. Rather it is a reaction to the first sudden death of Max 5 during its development, a crash caused, most probably, by a quick-fix solution that deserves better planning. At this stage the game is to balance the building of extendible infrastructure with the cutting of corners to arrive at a functional prototype.

I am still hopeful that it will be operational this month, even though that means in the next four days and there is marking to do and GEMDays is on and I’m working on a paper proposal and the rest…

((By the way all emphasised terms above will be defined and explored in the coming months as the site hosting this blog begins to take shape))